Devlog #3 Asaiah R Sound Samples #2


My goals:
My goal for this week is to learn how to add sounds to Unreal Engine 5 and figure out how to adjust the radius of the sound depending on the character's position. One of the ways that would help me reach this goal is to find youtube tutorials that can help me with my goal and look at Unreal engine 5 articles that may help as well. 

My accomplishments: 
During the past week I was able to find more sfx that are needed for Bloody Nocturne environment and characters. It was challenging to find the right sounds online since the stuff that I found wasn't going to fit the theme of the game well. I tried my best to sounds that are free that also match the game's identity.  I was also able to learn more about Unreal Engine 5 and I did felt overwhelmed at first, so far I taking this step by step with it and I hope to get close to achieving my goal for this week onwards to ensure Bloody Nocturne has good sound design. 

Links to sound effects:
https://pixabay.com/music/horror-scene-scary-creepy-horror-music-430823/ Main Menu ST
https://freesound.org/people/rahulsawla_/sounds/748869/ Panic sound
https://pixabay.com/sound-effects/sword-slice-393847/ Sword slice sample 1
effect-no-copyright-338980/ Thunder sfx


Play test report:
During our 2nd play test for our game. We found that there are a few major components that we should have completed for the next play test, which are the Map layout of the game and a proper health bar implemented in the game. Some of the feedback we got from our classmates and teammates were to have less complex mechanics and solely focus on one main mechanic, that is important to the game. The stealth mechanic is the primary ability in the game, so making sure it's executed well will be important. 

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